World Composition/Level Streaming, too many reflections on landscape material

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Can you show me your material setup along with your current lighting settings? Do you have a lightmass importance volume in the level?
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Hi, I’ve finally found the reason, I’ve used the material from the starter content as starting point for my material, and that used a fresnel effect to create a “fuzzy” look at the edges of each little leaf. Well, and that fresnel effect caused these problems when used with my final material.

Thanks for your help! :slight_smile: