Hi everybody, I’m new here and also new to UE4, so please have mercy on me if I’m asking stupid questions
I’m actually creating a bigger landscape with UE4 and for some reason my landscape material shows an unnatural amount of reflections. As you can see below it’s pretty dark when seen directly from above, and due to the reflections it get’s very bright and shiny when seen from the side, in a very shallow angel.
Metallic & Specular is both on 0, and Roughness is defined through the Alpha channel of my Texture Sample. I’ve also tried to manually set Roughness to 1, but that didn’t change anything…
I’ve also watched a lot of UE4 landscape tutorial videos on , and as far as I can tell that’s a pretty common “problem” in all of them, so I’d be glad if someone could point me in the right direction to find out what I’m doing wrong. Thanks!
[=HanoGames;545096]
Hi everybody, I’m new here and also new to UE4, so please have mercy on me if I’m asking stupid questions
I’m actually creating a bigger landscape with UE4 and for some reason my landscape material shows an unnatural amount of reflections. As you can see below it’s pretty dark when seen directly from above, and due to the reflections it get’s very bright and shiny when seen from the side, in a very shallow angel.
Metallic & Specular is both on 0, and Roughness is defined through the Alpha channel of my Texture Sample. I’ve also tried to manually set Roughness to 1, but that didn’t change anything…
I’ve also watched a lot of UE4 landscape tutorial videos on , and as far as I can tell that’s a pretty common “problem” in all of them, so I’d be glad if someone could point me in the right direction to find out what I’m doing wrong. Thanks!
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Hi HanoGames,
Try putting your Roughness value closer to 1, do you see less reflections after doing so?
[= ;545151]
Can you show me your material setup along with your current lighting settings? Do you have a lightmass importance volume in the level?
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Hi, I’ve finally found the reason, I’ve used the material from the starter content as starting point for my material, and that used a fresnel effect to create a “fuzzy” look at the edges of each little leaf. Well, and that fresnel effect caused these problems when used with my final material.