World Composition/Level Streaming, too many reflections on landscape material

[=HanoGames;545096]
Hi everybody, I’m new here and also new to UE4, so please have mercy on me if I’m asking stupid questions :slight_smile:

I’m actually creating a bigger landscape with UE4 and for some reason my landscape material shows an unnatural amount of reflections. As you can see below it’s pretty dark when seen directly from above, and due to the reflections it get’s very bright and shiny when seen from the side, in a very shallow angel.

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Metallic & Specular is both on 0, and Roughness is defined through the Alpha channel of my Texture Sample. I’ve also tried to manually set Roughness to 1, but that didn’t change anything…

I’ve also watched a lot of UE4 landscape tutorial videos on , and as far as I can tell that’s a pretty common “problem” in all of them, so I’d be glad if someone could point me in the right direction to find out what I’m doing wrong. Thanks! :slight_smile:
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Hi HanoGames,

Try putting your Roughness value closer to 1, do you see less reflections after doing so?