So I am designing a medieval city using world composition and I have a small issue. I have the persistent level with all of the city sections loaded in and then a couple smaller maps so far. The trouble is when I go to play the level, when I get to a certain distance parts of the maps disappear (shown in the images)
Here it is with the castle, but when I move away from the castle a little further:
This happens. I have a feeling this is how the world composition just works within ue4, and if so could someone let me know. I don’t mind if I have to adjust a few things so it looks more realistic when levels get unloaded. Just so I won’t get too far into the level design that I stop because of this.