World composition: Is it possible to load sub-levels automatically on editor start?

Hey guys,

I’ve just started with using world composition for our game and I was wondering if it’s possible to load (some/all) sub-levels immediately when opening the persistent level. I know how to load streaming levels using blueprints and double-clicking them in the levels tab, but I’d like to load them right away to avoid having to load them all manually every time I open the persistent level.

Bonus question: Do you recommend using world composition for anything other then tiled worlds/landscapes? I’d like to use Simplygon’s Level LOD feature and you have to use world composition for that to work, but our game isn’t really tile based

Thanks in advance!

Bump. Might be a good feature for future versions of unreal?