World Composition: How To Make Streamed Levels Load Earlier (to prevent the flash load)

How can I manually control when these get loaded? As of now, my 8k map just flash loads sections as the character approaches and it looks terrible.

To go along with this question, how do I hide objects that are within that level? Right now, even if that tile of the landscape is unloaded, the objects on it aren’t.


Specify? Do you mean like Archeage? IS only one I know!

You can control the level streaming with triggers or other events: https://wiki.unrealengine/Blueprint_Manual_Level_Streaming :slight_smile:
Normally, when you have everything (meshes, landscape,…) in the same streaming map, it will unload everything