Hi,
I’m currently using World Composition and I have a little irritating bug. When I’m moving camera landscape edges are flickering… You can see this on below video:
You should watch this in HD.
Anyone could help me?
Wishes,
Hi,
I’m currently using World Composition and I have a little irritating bug. When I’m moving camera landscape edges are flickering… You can see this on below video:
You should watch this in HD.
Anyone could help me?
Wishes,
I have to be honest: I’m not sure I’m seeing the effect you are talking about, where am I looking?
Firstly, your video is not in HD. Secondly, from what I can discern, you are seeing the lod swaps of tiles of the terrain. It is dynamically changing vert count on the fly to stay optimal. This can be adjusted on the terrain, by changing various properties, including the lod error margin, I believe. I could barely see the issue, the end user will not care.
EDIT: Now I see what you are talking about, you mean the edges of the screen. That is because the terrain is streaming/culling offscreen and the render thread is not ready rendering it yet. That also happens in games quite a bit. You may want to bring up some of the stats and see how much streaming of geo/textures is happening in ue4
Tommy.