World Composition extent bug

As you can see in this pic my sub-level 85 had its extent changed to a ridiculously high number. What caused this was when using a spline there was accidentally a second spline created underneath the terrain. And somehow the second spline caused this. I’m guessing it somehow got scaled or stretched out to a stupid degree.
What you guys at Epic need to do because Its a pretty big oversight, Is allow us to lock the extent and not have each tile stretch.
We can lock the position sure. But we should absolutely be able to lock the extent so that it doesn’t try to auto fit stuff in.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks