Im currently working on a project with a very large world composed of 100 tiles that use world composition to stream the levels in and out. I have been running into issues with world composition level bounds being randomly moved around the grid space, and breaking the world composition map by tiles being placed inside other tiles. Sometimes it is just the tile itself that moves, other times it is the level bounds that move, that cause the level to not stream in properly when nearing the level.
Those issues can be fixed by manually moving the tile and level bounds back to the correct position.
The big issue Im facing right now is after loading up the persistent level again, and loading the levels Im working on, some of the meshes inside those levels have now been moved extremely far from where they are suppose to be, and it doesnt appear that there is a way to revert these changes without moving the meshes back by hand.
This is extremely worrisome because I cannot keep fighting world composition and fixing these issues by hand as we approach getting deeper into development.
Has anyone else run into these issues with world composition?