World composition and blueprints

Hello,

I have a question about world composition. I planned to use it but I was wondering something ?

In world composition, if I add 2 maps with in the first map static mesh, AI and blueprint and in the second map nothing else than landscape. This two maps are bring together with world composition.

Will a player in the second map that is empty will load the static meshes ? And blueprint (like for example doors blueprints…). For example, if a door is opened in the first map, will the player in second map don’t care since it is not in his map ? Or will it proceed to the open to even if it is not relevant for the player ?

Another example, if we have AI in the first map that are fighting a player, if they are load on client, will the second player that is in the second map will process to all the fight or will it be ignored since it is not relevant ?

thank you for your help !

so there is a parent map and there are child map. players and your two maps are part of that parent map. so players are in same map and are relevant they will see the fight.but door is not part of main map and its part of one of your two child maps so event if they are relevant they will not got updated for clients that dont have that map loaded.