I’m hoping maybe some of you who work with procedurally generated maps have some ideas here.
Basically, after waiting the 2 days of processing time for unreal to import my 22,701 tiles into the engine, it seems that nothing works in Pie with just world-comp enabled, and a light.
Can anyone offer alternative viable solutions to world composition or any idea as to what may be causing world composition not to load?
I’m currently using a tile size of 505, so the overall area is 114,640 KM, a sqrt of that gives roughly 338.5 KM x 338.5KM. Hardly a size that the engine should have trouble with if you consider things like Just Cause having 400 square miles as a map.
I’ll have to further look into it, but I also don’t understand why empty tile levels generated by the engine end up totaling 22GB when the tiles them self (PNG 16 format) barely total 287MB on disk.
Perhaps, it’s time to make up a system that reads the PNG tiles at run time sort of like the procedural things work. If any of you have any ideas on what would work best, I’m all ears.