World Comesition to world partition Not Working

Hello i have a problem

i converted a level that uses world compesion
to use the new world partition using the level convert tool
it did convert as you can see only the issue is i can seem to turn on World partition (Streaming)

but when i greate a brand new level this doesnt seem to be a problem

any ideas ?

Thank you in advance
and yes i did try this didnt work


Hey there @TheApexDevil! In your image it looks like “Streaming” (in the search) was misspelled “Streamig”, could we take a quick look back into the World Settings and search for “World Partition” outright? Is the entire menu portion missing from the World Settings? Is this project migrated from an older version of the engine? If so, which version was that and which version is this?

Hello sorry for the late responds

first i did see the mis spelling but i can confirm this didnt change after i corected it

also world partition is grayed out and says non

also here is a screenshot when converting it using the building level converter
image


so i tryed converting it again so see if that fixed it well not really not it doesnt even compleed

LogWorldPartitionEditor: Error: #### Commandlet Failed ####
LogWorldPartitionEditor: Error: C:\UE Install\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe “F:/UE Projects/Primal-Life 5.2/Primal_Life.uproject” -BaseDir=“C:/UE Install/UE_5.2/Engine/Binaries/Win64/” -Unattended -RunningFromUnrealEd -run=WorldPartitionConvertCommandlet /Game/Main-Levels/Maps/Game_Levels/MainMapA1 -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Error: Return Code: 3

Ahhh so the commandlet is failing altogether. Though those log lines didn’t really explain what the error was. Could I see the full log starting before the commandlet was called? There may be some issues with specific actors causing it to fail, and we need to see which it could be as they may need to be manually migrated/deleted.