So recently I’ve been developing a game that has “Worlds” and each world has several levels. Since the worlds and levels are data-based, I’ve been using a struct to represent them, so I went for the obvious World & Level name for the structs. I was playing the game as Standalone and it didn’t load any world or level and many blueprints stopped working (in PIE it works), so after 2 hours of deleting and changing stuff I tried renaming the World struct to something like WorldLevel and it started working again.
I wanted to write this, just in case somebody has a similar issue, so they can watch out for weird forbidden names and I also wanted to ask if there’s a list of keywords or names we can’t use for assets?