I’ve been active in the UE4 community learning from you all and building my game Amaranthine Story.
While working on the game I started building a drag and drop Day and Night System. Over time it has become something so much more.
This is the World Atmospheric System!
Day and Night Cycle: 1.5 hours = a full day
Time of Day: 24 hr or 12 hr
Blended Post Processing for each part of day
Custom Pro level LUTs
Moon for Nights
Plug in Sun, Moon, Skylight and Post Processing and it will auto configure
Control the days in a year
Seasons with extendability
Time of day Temperatures with blending throughout the day and caps controlled by the seasons
weather patterns determined by studying the causes of weather events (light rain, heavy rain, hail, storm, snow, blizzard, fog)
Works in large worlds and Small scenes
[FONT=Arial Black]Planned features for release or future updates:
Cloud system to spawn clouds in the sky based real world study
Puddles created during rain
control over ground snow
Tornadoes and hurricanes
Spec control over eligible surfaces during rain
More coming as I clear my list!!!
This is still in progress and is actually almost complete. I am not sure if I will include the particles with it as I am using one from the market place. I may create my own markup particle weather effects to include with it, but at the moment I am not sure.
This is deeply inspired by Solus, but does not utilize any of the method he explained in his video.
It runs great on my own system, so there should not be any problems with it. I will post updates!!
What do you all think? Is this something you may want?
Screens coming soon!