See images, the up down direction is not aligned. How to fix this? (Shape it is on is a cubegrid, no UVs or anything involved).
It doesn’t spread across different faces, I’m afraid…
What do you mean? I am just trying to align it on the up and down axis. Are you telling me that manual repositioning of a texture… the most basic thing in video games since the 1990s, is not possible in UE5?
I’m not at a machine rn to verify, but I think you’ll find the sides of a scaled cube won’t fit with the top ( your floor ) unless the cube is exactly the right size. Because the pattern is being sampled at a different point.
From the first person example level
Its not a scaled object, its the cubegrid object.
You can push the texture in specific coordinates, for instance if your tile grout is misaligned to the mesh via a vector 3 add (pushing coordinates in X,Y,Z).
This isn’t perfect because it’s at a global scale for the material but it might help fix offsets if the tile size is not centered or of small sizes compared to the mesh.
If you want the patterns to match up in the corner, you’ll need to move the objects
That’s how it works, I’m afraid
Hi there, thanks for that, that certainly helps, but there is a problem, from my iamge below, you can see two of the directions are perfectly aligned, but on top, it needs pushing to the right to be made to line up, the problem is, when this is done, it also pushes the texture on the right verticle face, which is not wanted. How can i move it, specificially only when the texture face normal is pointing up or down?
Ahah! I figured out a workaround, just made a 2nd version of the material with a different world alingnment!