I saw another post about this, but no real solution. I made a corner wall module in 3DS Max and imported it into UE4. I made a world aligned material and applied it to my corner module, but I get this strange stretching effect. This happens on only one side of the corner, the other side looks fine. Here is a picture of the problem. How do I fix this? It is a simple low poly corner module, nothing fancy done with the UVs.