- World 2 Survival Game

Trust me Bruno when I say we’re getting as excited as you are… This game is bananas.

You guys continue to amaze!

Cant wait to be able to play this.

Change Log - Alpha 0.3.0.1252

  • Players now have access to their Steam friends list.
  • Players can now update existing sessions. (Excluding UI Aspect)
  • Players can now determine which session their specific friend is in. (Excluding UI Aspect)
  • Players can now send an invite to other friends. (Excluding UI Aspect)
  • Players can now get a list of recent players. (Excluding UI Aspect)
  • Players can now be in three hydration states: Dehydrated, Low, Full
  • Players now run faster when fully hydrated
  • Players now get a health boast when fully hydrated
  • Players stamina now decreases when not fully hydrated
  • Players health bar depletes when dehydrated
  • Players stamina regenerates at a slow rate when dehydrated
  • Players can bleed
  • Setup parallel Perforce and GitHub server execution.
  • Dedicated Server Support (~25% Complete)
  • Initial investigation of spline road tool.

Tobruk Bake

This looks so ! I’m curious about the sky texture used in the foliage test, it looks great! Did you just replace the stock sky with your own textures, or devise a more complex system like the UltraDynamicSky blueprint in the marketplace?

We’re using a HDRI solution for the sky.

Impressive work. Your modelling and texturing skills are outstanding!

Guys I’ve seen a lot of project and I’m under NDA but working on this project has been the greatest experience of my life. The attention to detail is staggering.

When the team is ready to show everything you’re going to be blown away. “” is the greatest ode to World 2 you could possibly imagine.

great progress on the amazing looking scenery, definitely keep coming back to check the progress on this project.

#1millionsoldcopies in 1 week confirmed.

This game will BLAST everything away!

Amazing art & details. Subscribed.

Change Log - Alpha 0.3.1.1259:

  • Players can now host a dedicated server.
  • Developers can now launch a LAN based dedicated server game.
  • Players can now search for a dedicated server game.

Not a lengthy change list this week but most of our time has been spent committed to being sure that our dedicated servers are working properly. Got to optimize that netcode!

Change Log - Alpha 0.3.2.1271

  • Players can now search for a session hosted on a dedicated server.
  • Players can now join a session hosted on a dedicated server.
  • BUG FIX (BID-000000007) Searching for a session multiple times results in no sessions found.
  • BUG FIX (BID-000000008) Attempting to join a game when one does not exist results in a crash.
  • Players now have access to a standard server list widget.
  • Players can now search for session that are both on dedicated servers and not at the same time.
  • BUG FIX (BID-000000011) In game pause menu doesn’t open when the Escape key is pressed.
  • Developers now have access to a friends list widget.
  • Players can now see a widget of their friends list in the main menus.
  • Developers now have access to a refactored GameSession interface, cleaned up with a focus of easy access and handling of async functionality.

This looks !
Looking forward to see more gameplay :slight_smile:

Change Log - Alpha 0.3.2.1271

  • Players can now drown:
  • Staying in water too long will cause the player to gradually loose health and die.
  • Buff/Debuff system (which controls player levels, stamina etc) has had a major overhaul.

Change Log - Alpha 0.4.0.1291

  • Players now see two splash screens on the game’s startup.
  • Players now have a welcome screen on the game’s startup after the splash screens.
  • Developer files had their copyright notices updated and all new files will now generate with the new copyright notice.
  • Players now have access to their friend’s list directly from their main menu.
  • Players now have improved visibility and usability with their friend’s list.
  • Players will now have their friends list update asynchronously and continuously when necessary to ensure it’s always up to date.
  • Players now have access to a base damage component which allows them to deal direct damage, radial damage, and damage over time to any item specified by the developer.
  • Developers now have access to a growing weapon hierarchy that supports everything from ranged to melee weapons.
  • Developers access to weapon hierarchy now includes the basics to supporting many of the various bullet types.
  • Developers (and future game modders) now have access to a reworked component structures within the API. Components are now easily accessible and modifiable.

Change Log - Alpha 0.4.0.1291

  • Players can now pick up items and put them into the’re inventory
  • Players have a limit on how much they can carry, every item takes up a certain amount of slots and inventory’s have a max number of slots
    (This is the first iteration, the inventory will eventually be grid and weight based)
  • Developers now have the base framework allowing them to create basic items that can be picked up.

Looks very interesting, I’ll be sure to keep an eye on the progress. :slight_smile:

Thanks for the support! :slight_smile:

Just brought on our third coder to develop combat systems for the games. You guys should be seeing more on that in the changelogs starting this week.

Check out how our UI is coming along. :slight_smile: