- World 2 Survival Game

That would be it :wink:

. Would you happen to know any books in English that deal with the types of bunkers they would normally construct? We’ve been looking for such information online but it’s all been in German.

Quality stuff.

As for information being in German, have you tried google translate,. They do a decent job. Otehrwise, many members here amy be able to help. You can look under German developers thread.

Sadly no, ill take a look around for ya though.

Here is a link to a french article (google translated of course): https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fomahabeach.vierville.free.fr%2F
may be able to pull some informaton from it, as well it talks about the german defences here https://translate.googleusercontent.com/translate_c?depth=1&hl=en&rurl=translate.google.com&sl=auto&tl=en&u=http://omahabeach.vierville.free.fr/11-OrganisationWehrmacht.html&usg=ALkJrhgUkf87lNbYcJD9bL67B-DQYu-96w

If you open up (under the german defences on the left) for example WN70 it shows the aerial view of that portion of the beach (the beach on the top of the photo) etc etc you will have to pick though it. It does show the flak positions, 75mm AT positions, the location of the buildings.

Looking good so far. Just a little sidenote: maybe not use copyrighted music (or offer 2 versions) for videos? The Copyrighted music gets the video blocked for germans on youtube.

Craft your own handgun bullets. :slight_smile:

Craft you own handgun bullets #2.

I’m sorry about that. We’ll avoid using all copyrighted music from here on out.

Craft your own Rifle Bullets!

Change Log v0.2.0

  • Developers will now see the project under a separate “Pixel Perfect Polygon” section in the Unreal Project Browser.
  • Developers now have access to an animated FPS rig with a pistol built for the rig.
  • Developers now can access a base projectile class.
  • Players can now fire a weapon from the hip.
  • Players can now reload a weapon.
  • Players can now smoothly run in a networked game even when they have low bandwidth.
  • Players can fire a weapon while aiming down sights.

Known Bugs/Issues

  • Client cannot quit game.
  • Server cannot quit a game.
  • Searching for a session multiple times results in no sessions found.
  • Attempting to join a game when one does not exist results in a crash.
  • Crash on startup of a packaged game.

Team Update

Hired ShirtyKezRat to start building on the starvation/hunger system, dehydration, stamina, and bleeding systems.

Change Log - Alpha 0.2.3.1234

  • Developers now have access to a full VXGI engine build via Dropbox.
  • Developers now have access to project files updated to account for the beginning works of VXGI.
  • Developers now have access to a full HBAO+ engine build via Dropbox.
  • Developers now have access to project files updated to account for the beginning works of HBAO+.
  • Developers now have access to a set of helper functions covering player names, IDs, session info, session searching, and other misc info.
  • Developers now have access to basic friends interfacing.
  • Developers now have access to basic voice interfacing.
  • Developers now have access to REST API functionality with ability to interact with Parse.
  • Player characters now have hunger and stamina components.
  • Player hunger now goes down at a fixed rate.
  • Player stamina now decreases during sprinting.
  • Player stamina now regenerates when not sprinting.
  • Player’s max stamina is now effected by the player’s current hunger level.
  • Player characters now have five hunger states: Starving, Weak, Normal, Full, Overfeed
  • Player’s max stamina now will decrease to zero when the character is starving.
  • Player’s running speed is now decreased at weak and starving states.
  • Player’s now have more max stamina at a full state.
  • Player’s XP rate now decreases when the player is hungry.
  • Player’s health now goes down when starving.

Very impressive. Subbed to follow progress.

Normandy Foliage Light Test #2

This is looking great! I like how natural the scenery looks. Keep up the work :slight_smile: