Jeez guys, this looks like an amazing project! Should you be looking for a sound design contributor HMU.
Regardless, I look forward to seeing further game updates. Cheers!
Jeez guys, this looks like an amazing project! Should you be looking for a sound design contributor HMU.
Regardless, I look forward to seeing further game updates. Cheers!
^ Thanks.
Recreated our main menu map. (WIP)
You can see Panda Studios working on the game here.
Any news on when this will testable / payable?
No news? is it alive?
Yep. Resolving online crashes at the moment. Might have to refactor a couple of systems but otherwise we’ve got most of the game prototyped.
I’ve started working on some impact craters. For this I used a custom alpha for sculpting the depth and then used a single decal on top of it for normal details. I’m also thinking about creating craters as static meshes and place them on the terrain then lower the terrain under so they wouldn’t clip. This will require much more manual work, but wouldn’t require a decal per crater (which are very expensive in unreal). Below is my custom alpha + decal approach. I didn’t get to work on the full material yet, it’s only normal in the decal. What do you guys think?
This is our player character atm. Rendered in UE4.
https://pbs.twimg.com/media/Co-25pkUkAA6o6c.jpg
Where ? An fps player is not visible.
What about enemies characters, do you have some pictures ?
Very nice. Character is well made
you guys want some help?I worked on Arma 3, and Escape from Tarkov as a 3d Artist.
I spot some historical inaccuracies here:
3rd screenshot = Plastic waste. Plastic garbage bag weren’t invented until 1950 and used domestic 1960. Same with blue tarps.
4th screenshot = The first shipping container was invented and patented in 1956.
Where are we at with that project ? That was looking very promising…