May have been answered but how’s fps, and what gpu ya running
Spent most of the day trying to make the transition natural from grass meshes to soil. Made dozens of tests. Since it’s procedural distribution and not manually painted it was a big challenge. Not sure if I’m happy yet…
Looking good!!!
Hi everyone! Sharing a small video of a test I did in UE4 for our game. I think it has great potential. I’m still refining the workflow. Enjoy!
Is this project still alive?
Yes sir! A lot of effort is spent on implementing gameplay elements during the past few months and we’re still polishing a lot of things before revealing anything. Stay tuned.
Insane graphics! Love this project.
The environments looks really good! Glad to see another WW2 themed game. Best of luck!
I would love to see some gameplay. Is there any chance we could see gameplay in the near future :P?
Again, nice models and envi. I agree any info about the gameplay would be cool, keep up
So the mud in the sun is a single layer? It looks like you have numerous “sub-layers” going into it. Do you want to share your channel-packing secrets?
Soon!
SOOOOON!
The mud is a single layer, I have a water puddles layer that I can paint on top of everything, so I’ve wet’ed the mud a bit here and there.
Next step is to make this look like a photo.
Haven’t seen this thread for a while. Looking great!
Guys, I just beg you for one thing.
There is so much beautiful grass in this game, that it would shame if it wasn’t affected by dynamic stuff, like explosions, cannon shots and tank tracks.
I want all the good stuff too! but we haven’t got there yet. :eek:
Btw, I just finished relighting the game world.
Glad to be a part of this project now