workinprogress - Dynamic Metahuman Animation Kit

Dynamic Metahuman Animation Kit YT Playlist (TRAILER, FEATURE and TUTORIAL VIDEOS COMING SOON!)
Face and Body Animation Assets Render Video
DMHAK Asset List / Documentation

The Dynamic Metahuman Animation Kit is not just a pack of face animations, it's a framework and set of features for dynamically animating Metahumans in game or otherwise live scenarios (although the assets can also be applied to sequencer-based projects). The Kit features functionality, poses and animations created by and polished by an AAA games animator; using the latest industry-standard equipment and software (Metahuman Animator, iPhone 14 Pro, Maya/Animbot) and built entirely with additive layering in mind on top of standard body animations (locomotion, dancing, etc!).

Quick access: Simply by adding the DMHAK blueprint component and blueprint interface to your Metahuman blueprint, you'll have access to most all of the functionality*

HUD Control board: Shown in the screenshots and demo, the kit also comes with a HUD Widget that searches for all Metahumans in the scene to be able to adjust (almost all) DMHAK settings live.

Player Awareness: *By using the supplied player pawn or by adding the player-input blueprint interface to your character blueprint, you'll have access to all player awareness features - like upper body and eye look-at-tracking, scalable proximity discomfort (recoiling in horror when you get much-too-close), and tracking how long the player has idled to simulate losing interest in you after a set amount of time. Imagine that!

Dynamic Blinking, Eye Darts, Eye Saccades: Though the kit does come with plenty of "keep-alive" animation you can use, you can skip the need to process expensive animation assets at real-time or create many new face idles by utilizing the adjustable dynamic eye rig with exposed variables for frequency, tiredness and intensity.

Posture/Gaze Adjustments: Overlook and Underlook adjusting (ie, the ability to rotate your head down while looking up with your eyes and visa versa) Neck In/Out - posture adjustments work on top of everything!

Dynamic Breathing: High quality, synced breathing animations for head, neck and face work in conjunction with a scalable body control rig that raises the clavicles, puffs out the chest and re-aims the arms to their original position to make for a highly modular and scalable dynamic breathing system that works on top of existing body and face animations and additives.

Additional Eyeline Adjustment: Eye Aim Offset which respects core face control board limits.

LiveLink compatibility: While utilizing LiveLink does override some of the DMHAK features, some compability is built in, with more planned on the way in future updates. (Please read the "Known Issues" and "Planned Updates" in the DMHAK Asset List / Documentation before purchasing the product!)

Head/Neck Smoothing Rig: Used for nullifying animation/broadcast jitter or just for slightly changing the vibe of the head and neck animation.

Planned expansion and optimization: (Please read the "Known Issues" and "Planned Updates" in the DMHAK Asset List / Documentation before purchasing the product!)

Comes with 8 Metahumans: Chester, Eric, Jelena, Joe, Kent, Roger, Sandra, Tash

Note: Does not come with the "Merry Melony" Metahuman, nor the orange stage environment level (which is based on the freely available Metahuman Lighting Project) shown in the screenshots.
Requires the Metahuman related plugins: LiveLink, AppleARKitFaceSupport, LiveLinkControlRig, ModelingToolsEditorMode, HairStrands (Groom), RigLogic