Working With Very Large 3D Datasets in Unreal

There are several things to consider and thus you will have to do some analysis to figure out what are the bottlenecks and figure those out.

  • Number of triangles that you scene have to display: this is where nanite can help.
  • Number of static meshes: if you have several 10 of thousands of meshes it would be good to merge static meshes.
  • If you are visualising very wide open space then you will need to look at world partition tools and level instancing
  • there is some work to be done on materials and textures: are material too complex, make sure there is no duplicates, etc…
  • some other light / material / rendering checks