I’ll preface all of this by saying that I am very new to UE and am still assessing feasibility for an upcoming project.
I am looking for some advice on working with Digital Twins in Unreal Engine. We are currently working on an arch-vis project and the city we are working in has a really good Digital Twin that is available for free online in multiple formats and can be downloaded.
The dataset lets you download in a few different formats and groupings - I have choses to use FBX and individualised FBXs as this is what best suits the rest of the project. I have been able to import all of this into UE by breaking it up and being very patient.
The big question is where to from here - I need to get these models to a point where they are responsive enough to use for close to real time vis but the whole model when textured is far too heavy for people to work effectively. What am I missing here to make this work? I was under the impression that using Nanite would do a great deal to make this environment more workable but it doesn’t appear to be doing anything.