I am just getting started with Unreal and trying to determine the best approach to use UE5 on a Mac. As some background, I don’t plan to build and deploy games, but rather using UE5 for archviz and cinematics. What I’ve experienced so far (UE5.0.3, 2020 iMac 3.8 GHz 8 core Intel i7, 32G Ram):
- Random crashes, a few things that seem to be a bug (but could be my lack of knowledge/experience)
• Limited access to models in the marketplace (“Supported Platforms” indicates Windows only, so no download is available on the Mac)
So, I’m trying to figure out if I’m getting started on the wrong foot:
- Is there a large proportion of Mac users or are Unreal devs primarily Windows only?
- Am I primarily being limited on specs (e.g., I should have at least 64GB RAM)
- Can models created on Windows be reliably exported/re-imported to Mac? (assuming no Windows-specific plugins have been used). I have tested this with one free model without difficulty, but not sure if it’s a reliable approach going forward for importing large maps with lots of assets, like this example.
Thanks in advance for any input. I’m new here so apologies if these are really basic questions. I haven’t been able to find clear answers for this so far.