So far working with the content library has been okay - I love the fact that it’s nice and easy to find some additional assets, but the major downfall is having to create a blueprint for every item brought in from the content library in order to have the ability to use it with the phone tool in Fortnite Creative. There are additional features I would like to be able to assign to the prop, but I’m not sure how to do those things - such as removing the grass below - many building props will automatically do this and I’m not sure how it is governed. I just have been tricky and put some building pieces below the terrain to remove the grass in those areas
I cannot stress the value of having the ability to do this, in terms of bridging the gap between Creative and UEFN this is extremely valuable.
This is the major frustration I have - but I do like the additional flexibility given to adjust more details about the props by having the source files in my project.
I have noticed there are some instances where the material will not work properly - When bringing in the asset “Lantern Hook” from Dekogon, I did the same process to make it into a blueprint. The lantern does not show any material, and when opening up the material instance I receive some error messages in the window.
I am unsure of how to fix this, and I am also unsure where it can be reported to the studio. I’m sure this will come up more!
I have an asset pack from the Unreal Marketplace, so I decided to try to port this over and create props out of these items to see how long it took.
To create 20 props into blueprints took me about 10 minutes to do, which is a pretty significant amount of time. I also only did the minimum things required for each one to only make it selectable using the phone tool. It’s very tedious and is definitely a deterrent to using assets from the Content Library, because this same process would be required for all of them too.
I created all of the blueprints right away so I could load all of the items up in a session and see how they look and feel up close, and check the sizing and hitboxes of them. I am essentially trying to create my own gallery of items that I can select while I have Creative launched. This way, I could create and load in assets, and other team members could be using them in-game once they are ready. There is no other way to re-access assets once they have been fully deleted from the island, so creating an area with all of the various props is helpful in Creative.
There has got to be a more efficient way of doing this - I would also love to get more information / help on the Blueprint editor here with anything useful!!
I am finding myself searching the Content Library for props that have useful materials I can snag - since materials built into the editor are almost non-existent, this could be a huge source of value to find additional materials.
I wish there was a faster way to pull in large sets of items - or similar items that would go well together, and then have the ability to pick between them - similarly to Fortnite galleries. I want to bring in a couple of these dry goods bags, but I’m not sure exactly which ones are the most modular / reusable, so I’d likely download all of them, pick the ones I like, and remove the others.
I also find myself wanting to remember specific items, so for now I am screenshotting them so I can refer back to them…but this is not scalable. We definitely need some sort of tool for creating collections, saving groups of similar items, favouriting items, etc.