I’ve started learning my way around UE Editor and have a question about scale between Blender and UE 5.3. The real world size of my objects are in millimeters. So when I import into UE navigating, zooming etc just flies past my object. Am I supposed to scale everything up to work in UE? Does working in millimeters affects physics? Is there a way to scale down the movement and zoom snapping to work with millimeter size objects?
I guess, what are best practices when working with small objects that are going to require accurate physics?