Anyone else working with large maps? I’m just starting to put my world machine height maps in, not my time but first large map.
Here’s where I’m at Game Dev Blog: New Land Updates
I have an 8kx8k map. Do I break it up into 4, 4kx4k maps so I can work with 4 levels instead of 1 big one?
Is there a way to hide parts of the terrain if its one big landscape object?
I think the Move Level tool is it Landscape Manage Mode in Unreal Engine | Unreal Engine 5.0 Documentation
Anyone have experience with it? Use it in their workflow? I’ll start experimenting but any advice would be helpful.