Working with large maps, Move Level

Anyone else working with large maps? I’m just starting to put my world machine height maps in, not my time but first large map.
Here’s where I’m at ://agentfx.blogspot/2015/05/new-land-updates.html

I have an 8kx8k map. Do I break it up into 4, 4kx4k maps so I can work with 4 levels instead of 1 big one?

Is there a way to hide parts of the terrain if its one big landscape object?

I think the Move Level tool is it https://docs.unrealengine/latest/INT/Engine/Landscape/Editing/ManageMode/

Anyone have experience with it? Use it in their workflow? I’ll start experimenting but any advice would be helpful.

When you break it up into 4 parts you can use level streaming to save performance (so you can hide parts of the landscape + all actors in the map): https://docs.unrealengine/latest/INT/Engine/LevelStreaming/index.html
I havent used the “move level” tool yet, but I think it’s here to split a landscape inside the UE4 -> so you can move a part of the level to one of the streaming levels :slight_smile: