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Working with Images in UMG

Hello all,

I am trying to set up what I think would be called a dynamic image in a widget. Basically, I have a menu where the icons of all the characters in the game are displayed. When you click on one, I want to pull up the info page for that character, which is being fed by a data table. I have the text parts of it working fine. However, I cannot seem to get the Image to work. I’ve tried many different ways to do this.

Do you guys have any advice for this? I can’t seem to figure out how to manipulate the Image asset in UMG during runtime.

You need to use “Set Brush from texture” and target your image into texture and the target being the target image container. This was the last thing I learned actually :smiley:

holy **** thank you so much!