Working with data tables.

I am completely new to Unreal Engine. Right now, I am trying to get a better understanding of the data requirements for simulation using UE5. My first step is making sure I understand how to use historical data. To do this, I have created a data table and imported a .csv file, but that is as far as I’ve gotten. I am trying to find a way to plot the values or display them as text, or pretty much anything that can be shown in terms of iterating through the rows of the data table. As I said, I’m still very new to Unreal, so I’m not sure if this is too vague or not, but I can ellaborate further if needed, I’m just not sure what else I would need to specify off-hand.

Unreal isn’t very friendly for plotting data on graphs, but there are plugins which do this. If not you end up using the debug functions (print string) or creating your own widgets for a UI. For debugging purposes or just learning that is a bit overkill. You’d better start with the official documentation on how to read datatables through code / blueprints. Mathew Wadstein also has tutorials on this on youtube.

Thank you, I’ll definitely be looking into those those videos. I thought that the plotting might be a little much for what I’m trying to do. At this point, I’m really just trying to have a visual example of importing the data and reading it from the data table, so it doesn’t have to be a graph per se. I found a component called a text actor, or something similar, so I’ve considered possibly adding this and having the text be the numbers from the table, or maybe I could make some kind of digital gauge or something where the hand fluctuates via the table. I would think the text actor component would probably be the simplest thing to implement, but I just found that component when I was playing around in the interface, so I haven’t done enough experimenting with it yet.

Like this?

https://youtu.be/3puPwz8z8MM?t=734