Zireael07, If I understand you correctly, I can add static meshes through a public StaticMesh variable. However, I am having a problem with this one blueprint causing spline editing to be very difficult to edit and move the spline points. When I try editing a spline point, I have to hold the mouse button down for about 30 seconds before it starts moving. Once it finally starts to move, it moves the spline point too far. I then have to move it back, but the same sluggishness happens, while moving the spline point back. Therefore, I never get the spline point to the position I want it to be because of the time delay. I am thinking it might improve if the spline held instanced static meshes instead. So I was looking for a way to have it where as the spline adds more objects, it adds an instance instead.