Hi there all. I am working on a blueprint that will allow me to change which static mesh is applied to a spline. I have done one method where I would add a static mesh component to the blueprint, which works fine, except it is a little sluggish when I am trying to edit any of the spline points. I am assuming there a 3 possible causes, which are as follows
- My computer is a laptop, which does not have the best graphics but it does the job for now.
- There are too many objects on the spline.
- I am making the blueprint to have too many draw calls
Besides the first possible cause, I am thinking that I could lower the resources with the other 2 possibilities by lowering the draw calls with instance static meshes. I this possible? I tried using the add instance static mesh component node and add instance in my bluepint, but I could not drag any of my static meshes from the content browser into its element slot from the detail panel.