Hello fellow unreal enthusiasts!
I just finished swipe and tap controls for my game, and notice there wasn’t to much info on it. I did find Shane Caudle awesome bit of blueprint code for adding swipe
.I modified it a bit , added support for tapping and made it trigger on release instead of distance
.You might want to remove the string prints as they are there for debugging while I continue to create my game
 
Also would like to add something I missed while doing this is, don’t forget to change in your controller/blueprint under “Input” -> “Auto Receive Input” to “Player 0”. Otherwise the Touch input isn’t going to trigger.
I hope this helps someone, or someone just finds it interesting.

