Working on project in different places

Hi,

I work on my project at home and in my studio. I keep it on a portable G drive. After a day of work, I delete an old backup on a local computer and copy the G drive work onto the local computer to back it up.

I am having a very difficult problem where every month or so a few dozen or so .uasset files inexplicably become corrupted on my G drive. I have to start a new project, copy all the assets over and weed out which ones were causing the problem. The drive I work from sometimes needs to be repaired through Windows. One time all the folders couldn’t be opened without administration privileges for no reason. And this is my second project and second drive…this happened on a previous, different brand drive as well. I always safely remove my drives. I don’t know what’s going on. Any of you work on your projects on different machines? Why are my files always becoming corrupted? Any suggestions for avoiding this?

Thanks!!

Try using version control such as perforce. Michael Alllar has a very good tutorial on how to set it up. http://allarsblog.com/2014/09/24/setup-perforce-digital/

Thanks so much these are helpful comments.
How does WinRAR make a corruption obvious? I do always do check device and sometimes it finds problems and fixes them. It’s always only with Unreal files. Then when it says it fixes them they cause Unreal to crash or don’t show up etc…
That tutorial link worked for me. Thanks so much.
One thing I don’t get about the git version control - wouldn’t it be so much easier and cheaper for me as an individual to just get 1TB of dropbox? It automatically does 30 day version history…maybe that’s what I’ll do actually…?? Anyone do this?

The advantage with git is that you have version control. If you screw up one of your assets you can always go back and get an earlier version.

dropbox automatically backs up your changes for 30 days without having to do any commits or anything, though.