I work on my project at home and in my studio. I keep it on a portable G drive. After a day of work, I delete an old backup on a local computer and copy the G drive work onto the local computer to back it up.
I am having a very difficult problem where every month or so a few dozen or so .uasset files inexplicably become corrupted on my G drive. I have to start a new project, copy all the assets over and weed out which ones were causing the problem. The drive I work from sometimes needs to be repaired through Windows. One time all the folders couldn’t be opened without administration privileges for no reason. And this is my second project and second drive…this happened on a previous, different brand drive as well. I always safely remove my drives. I don’t know what’s going on. Any of you work on your projects on different machines? Why are my files always becoming corrupted? Any suggestions for avoiding this?
Thanks so much these are helpful comments.
How does WinRAR make a corruption obvious? I do always do check device and sometimes it finds problems and fixes them. It’s always only with Unreal files. Then when it says it fixes them they cause Unreal to crash or don’t show up etc…
That tutorial link worked for me. Thanks so much.
One thing I don’t get about the git version control - wouldn’t it be so much easier and cheaper for me as an individual to just get 1TB of dropbox? It automatically does 30 day version history…maybe that’s what I’ll do actually…?? Anyone do this?