Hi
I’m new to UE.
I created a roman building in Blender which I want to import into UE.
For the still renderings I added dirt etc. in Photoshop.
But what is the best workflow for UE ?
Is it best to add for example dirt on walls, puddles on ground,… in UE or in Blender or even in Substance Painter (I’ve seen very nice methodes for adding dirt an puddles in UE and I think would not be so easy done in Blender) ?
If I add dirt etc. in UE: What if I have to modify for example the mesh of the building in Blender ? Will for example dirt that I added in UE be lost after updating in UE ?
Kind regards