Workflow with Cinema 4d

Hi,

I’m trying to figure out the right workflow with Twinmotion and Cinema 4d.

Is there a way to import only the updates into the scene without having to re-import everything from scratch every time?
if I make a change in 3d how can I set the update without having to redo the materials?

You have to use fbx or gltf export file:
Once imported in TM, you should see an ‘update’ icon on the import item, in the import dock.
It should update your imported file and keep the materials assigned in TM.

Importing into TW requires converting all content from C4D into polygon objects, which is quite inconvenient. Since C4D version 2025 has introduced integration with UE5, could you consider adding a Twinmotion integration plugin for C4D?