Hi,
I have some questions about normal maps. We are mainly scanning shoes and action figures for now.
Here is our two main challenge about post processing our mesh and texture.
1] File Data Size to big
2] Diminishing surface details while operating retopo process in Zbrush
We are currently doing retopo with Zbrush to reduce file size, but have problems with losing surface details.
Therefore we are studying to extract high detail normal maps and doing simplifying on RC rather than doing retopo on Zbrush.
1] Will normal maps achieve our goals?
2] What would be the recommended workflow and tools?
Regards,
Justin