I’m creating a game taking place in an existing building (I would like my level to be an exact replica of what the building looks like in real life).
So since I’m working with existing geometry, I can’t really use modular assets as the spacing between doors and windows are predetermined and varying greatly.
The building is huge (around 300,000 sq ft).
My question is, how would you guys create that level?
Would you create it as one giant static mesh in blender or 3ds, and then export that monster of a mesh into ue?
I’m afraid the collisions would be a nightmare to figure out.
Would you create one static mesh per room and then snap them together in ue4?
Would you create the level entirely in ue4?
I should specify that I’m a novice, so any advice or input is welcome.