Hi all, I developed this project in Sketchup for a computer drawing class and wanted to get some advice on importing to UE4.
The square and triangulated landscapes are easy enough to manage but my question is with the building structure. It’s fairly complicated but built as one solid model (don’t ask why) and would be a serious pain to break down into smaller parts for unwrapping in max. If the structure is only viewed at a medium distance (like in the attached closeup images) but not up close or from interiors, how detailed should the unwrapping be? Like I’m hoping I can split the structure into just a few sections (5-10?) and unwrap those for lightmass.