Hi All
I`m having some issues with best workflow practice for bringing in eg maya/3dsmax scenes into unreal.
For example , I have a 3 story house. Its basically split up into groups and sub-objects ie
Upper_floor_Group
Interior_walls_upper_floor
Exterior_walls_upper_floor
kitchen_units
window_frames_upper_floor
window_glass_upper_floor
Middle_floor_Group
Interior_walls_middle_floor
,etc,etc
So what I`m doing is exporting the upper_floor_group of objects as a single FBX. Then when I import into Unreal i turn off combine objects, and import materials/textures.
This brings in 10 or so objects per level, and I select them all in the content browser and then drag them into the workspace, then reset the transforms to default so it snaps to its centre position.
I then create a new folder in the content browser for the middle section of the house and repeat the above, and then again for the lower section.
It seems to work ok, but if I either add any objects to a group in Maya and try re-importing back into unreal its making a new combined object for that level , It doesnt seem to recognise there are new objects in the fbx and add them as a separate objects to the scene. So it makes it awkward if I need to go back at any time and make additions, I have to delete all the objects in unreal for that floor area and reimport the fbx again.
So just wondering how other people do it? Would it be better to export each object from maya as a separate fbx file?
Thanks
Paul