I’ve seen great video Unreal Fest regarding pipeline motion graphics and ue4.25. I would like to try a few things… but have some questions.
What the pipeline between 3ds max to unreal exporting assets scene creation would this be datasmith?
How would you take it from there like bring assets into ue and animating scene with the camera in sequencer? guess animating ue4 is much easier then afftereffects.
Then render out exr sequence sequencer. Then composite in aftereffects or additional effects. Just wondering if anybody has some good tips how to approach this.
Thanks in advanced.