Firstly, I’m completely new to UnReal engine.
I’m looking at a workflow that allows me to use SketchUp for the primary design of environments, which are then imported into UnReal for detailing, lighting & rendering etc. I can export and import FBX & OBJ formats. However when I have the object in UnReal, I struggle to edit it. For example the walls (shown below) have a wall tile then a small tile dado and then paint up to the ceiling. In UNReal it’s just one plain object and if I apply a texture, I cannot get all 3 finishes onto the object.
I first tried importing the entire building as a single object but had the same problem. So I thought I needed to import each object independently and reassemble the scene in UnReal. However, as with these walls, where there are more than 1 texture I find this challenge. It’s seems fine if the object is a single texture (e.g. a white ceramic toilet pan). Is there a way of editing an imported object, to the point of making it native to UNReal and therefore being able to overcome this type of challenge?