Sorry if this is in the wrong place, but I was curious about folks workflows when using a source build of the engine in order to build a dedicated server. The main root of the question is: do you retarget your game to the source build only when packaging or do you retarget and then continue to develop against that source build as well?
I ask because developing against a source build seems tedious. Builds in Rider seem to be a bit longer as it inspects the engine source as well, and adding plugins, etc from the marketplace is always a 2 step process (install in supported engine, copy to source). I realize the latter would happen anyways once you retarget, but in general I was curious about other users workflows with this type of setup.