Hello, my name is Dave,
im am trying to build a level as a portfolio piece. It should contain an island with a cathedral/church-like, gothic building on it. Im planning on approaching it by modular modeling.
I have already done some rough greyboxing for the level design, proportions and so on.
What i am struggling with is the general workflow from greyboxing in UE over the refined modeling of the single pieces, to texturing them. Is UE capable of doing it all, or should i better do the refined modeling for example in another 3D program?
Thanks in advance for your help!
Best
Dave