I currently have some animations that begin left-foot-up (LU) that end in a desired idle-pose. I need to build some animations that start in the mirrored position (right-foot-up) and end in the non-mirrored position
Example: I have a walkingLU_stop animation, and I need to build the walkingRU_stop animation that starts with right-foot-up (opposite of the original) and ends on the same position as the original LU animation.
I have already built a Manny_Mirror_Data_Table so that I can do a bilateral swap of the animation.
What would be the UE5-sequencer-idiomatic workflow for authoring the desired animations? I imagine it would be something along these lines:
- Create a new sequence
- Import the animation
- Mirror the original animation
- Add an output_animation track
- Key the ending of the animation so that it matches perfectly with the ending Idle Pose
- Add the mapping data table to the original animation
- Key the beginning frame to capture the right-foot-up state
- ?? Bake the animation to the control rig and then modify until it flows smoothly to the ending
Is that the correct approach, is there a better method to obtain the desired output?