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Workflow for Asset Creation (Blender - Substance - UE4)

So I’m still pretty new at this. I have several meshes I’ve created in blender that i’ve exported to Substance Painter, and I know there is a good tutorial video set to export from substance. But I’m wondering what a proper work flow is. Do I export my high rez model from blender to Substance? I’ve read some places to do that and then bake normals and then put them on the low rez version? I only understand some of what that means. Anyone have any good resources to point me towards? Thanks

The Youtube tutorials by Substance cover all of that.

Awesome. Haven’t gotten that far into them so guess thats why I missed it. Thanks!