Hi Sam,
I’ve conducted further testing with high-res screenshots using r.HighResScreenshotDelay 40, and even tried combining both methods, but the blurring issue persists. Please refer to the attached reproduction video: 20250528_773.mp4.
Additional findings:
The problem reproduces more frequently under these conditions:
- When VRAM becomes insufficient
- After using Play-in-Editor (PIE) functionality
- When the UE editor has been running for extended periods without restart
In the most severe cases:
- Visible blurring occurs during every screenshot capture
- Approximately 50% of captured images end up being blurry
Let me know if you need any additional diagnostic information.
Best regards,