Workflow Efficiency Issues from Frequent TSR Updates in UE5\ UE5 TSR 频繁刷新导致的效率问题

Hi Sam,

I’ve conducted further testing with high-res screenshots using r.HighResScreenshotDelay 40, and even tried combining both methods, but the blurring issue persists. Please refer to the attached reproduction video: 20250528_773.mp4.

Additional findings:

The problem reproduces more frequently under these conditions:

  • When VRAM becomes insufficient
  • After using Play-in-Editor (PIE) functionality
  • When the UE editor has been running for extended periods without restart

In the most severe cases:

  • Visible blurring occurs during every screenshot capture
  • Approximately 50% of captured images end up being blurry

Let me know if you need any additional diagnostic information.

Best regards,