Workflow Efficiency Issues from Frequent TSR Updates in UE5\ UE5 TSR 频繁刷新导致的效率问题

I noticed a more obvious issue: the post-processing color grading doesn’t update during mouse press (remaining in a blurred state due to TAA), only releasing the mouse makes it update. This makes real-time preview completely impossible. Please confirm whether this is the same issue. If not, please complement this problem description accordingly.

Thanks,