I need some proper production work flow procedures on how to utilize the real time benefit renders of UE4. I’ve heard that you can import alembic files including character animations, camera animations from maya. But is there any video/tutorials on how to make this happen?
Im trying to make a 3 -4 mins short. I have things built model/textured/rig/animated/ in maya. But the software render is very slow. I get to a part where I can re setup every shader into shaderFX in maya. But how to import the shaders the textures the model the animations into UE 4 to make a hardware render?
Hope someone can shine me a light.