cd’ing into cd Engine/Binaries/Linux/ and doing ./UE4Editor fixed this. Achillion from the IRC mentioned this. I don’t get why not being in the right directory would not launch the Editor.
Original Post:
So the first time, using the Master Branch, I had only compiled the UE4Editor target and not the ShaderCompileWorker etc but when launching the UE4Editor binary the slapsh logo appeared with some [initializing]: 10% stuff appeared (same as it appears on Windows). In the console I saw it not finding the ShaderCompileWorker so I killed the progress.
Now, whenever [on a fresh clone of master/promoted and after compiling] I try to start the binary and it compiles the Shaders but there is no Slapsh Screen/Logo or progress Text at all.
What I’m doing now:
Trying to run UE4 (Promoted Branch) on my Arch installation.
After now having successfully built the Editor etc I tried to start the binary. It compiled some shaders for ~8 minutes and then, well, not much happened. See the console output [search for ^C too].
Console output logs of the UE4Editor binary and the make compilation:
https://gist.github.com/Moter8/958252beda842b004b7d
System:
Host: arch-moter8
Kernel: Linux 3.17.4-1-ARCH x86_64
Distro: Arch Linux
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
4 cores/threads
4200.00 MHz
RAM: 23.50 GiB
GPU: AMD Radeon R9 200 Series (R9 290)
OpenGL/core 4.4.12968 Core Profile Context 14.201.1006.1002
GLSL/core 4.40
OpenGL 4.4.12968 Compatibility Profile Context 14.201.1006.1002
GLSL 4.40
Screen: No screen detected. You might need to install xwininfo.
WM/DE: GNOME