Hello,
After upgrading my project to 4.23, trace functions do not return any hit results meaning the return value of “MultiSphereTraceForObjects” is always false. The blueprint nodes have not been modified from the previous engine version. I checked the project collision settings and nothing seems to be out of order.
EDIT: After some lurking, I found a thread with the same issue and temp fix. [4.22] "SphereTraceForObjects" node is not working anymore - World Creation - Unreal Engine Forums
Adding a small float offset to the trace end location seems to fix the problem.